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aD  OpenGL extension AMD.shader_trinary_minmax

This module customises the behaviour of the 
OpenGL.raw.GL.AMD.shader_trinary_minmax to provide a more 
Python-friendly API

Overview (from the spec)
	
	This extension introduces three new trinary built-in functions to the
	OpenGL Shading Languages. These functions allow the minimum, maximum
	or median of three inputs to be found with a single function call. These
	operations may be useful for sorting and filtering operations, for example.
	By explicitly performing a trinary operation with a single built-in
	function, shader compilers and optimizers may be able to generate better
	instruction sequences for perform sorting and other multi-input functions.

The official definition of this extension is available here:
http://www.opengl.org/registry/specs/AMD/shader_trinary_minmax.txt
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extensionsÚwrapperN)Ú_typesÚ_glgets)Ú*)Ú_EXTENSION_NAMEc                  C   s   ddl m}  |  t¡S )z=Return boolean indicating whether this extension is availabler   ©r   )ÚOpenGLr   ZhasGLExtensionr
   r   © r   úa/home/ghrups/robot-bench/.venv/lib/python3.9/site-packages/OpenGL/GL/AMD/shader_trinary_minmax.pyÚglInitShaderTrinaryMinmaxAMD   s    r   )Ú__doc__r   r   r   r   r   r   ÚctypesZOpenGL.raw.GLr   r   Z'OpenGL.raw.GL.AMD.shader_trinary_minmaxr
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