a
    i‚jL  ã                   @   s`   d Z ddlmZmZmZ ddlmZmZ ddlZddlm	Z	m
Z
 ddlT ddlmZ dd	„ ZdS )
af  OpenGL extension AMD.texture_texture4

This module customises the behaviour of the 
OpenGL.raw.GL.AMD.texture_texture4 to provide a more 
Python-friendly API

Overview (from the spec)
	
	This extension adds new shading language built-in texture functions
	to the shading language.
	
	These texture functions may be used to access one component textures.
	
	The texture4 built-in function returns a texture value derived from
	a 2x2 set of texels in the image array of level levelbase is selected.
	These texels are selected in the same way as when the value of
	TEXTURE_MIN_FILTER is LINEAR, but instead of these texels being
	filtered to generate the texture value, the R, G, B and A texture values
	are derived directly from these four texels.

The official definition of this extension is available here:
http://www.opengl.org/registry/specs/AMD/texture_texture4.txt
é    )ÚplatformÚconstantÚarrays)Ú
extensionsÚwrapperN)Ú_typesÚ_glgets)Ú*)Ú_EXTENSION_NAMEc                  C   s   ddl m}  |  t¡S )z=Return boolean indicating whether this extension is availabler   ©r   )ÚOpenGLr   ZhasGLExtensionr
   r   © r   ú\/home/ghrups/robot-bench/.venv/lib/python3.9/site-packages/OpenGL/GL/AMD/texture_texture4.pyÚglInitTextureTexture4AMD   s    r   )Ú__doc__r   r   r   r   r   r   ÚctypesZOpenGL.raw.GLr   r   Z"OpenGL.raw.GL.AMD.texture_texture4r
   r   r   r   r   r   Ú<module>   s   