a
    i‚j  ã                   @   s`   d Z ddlmZmZmZ ddlmZmZ ddlZddlm	Z	m
Z
 ddlT ddlmZ dd	„ ZdS )
a1  OpenGL extension ANGLE.depth_texture

This module customises the behaviour of the 
OpenGL.raw.GLES2.ANGLE.depth_texture to provide a more 
Python-friendly API

Overview (from the spec)
	
	This extension defines support for 2D depth and depth-stencil
	textures in an OpenGL ES implementation.
	
	This extension incorporates the depth texturing functionality of
	OES_depth_texture and OES_packed_depth_stencil, but does not
	provide the ability to load existing data via TexImage2D or
	TexSubImage2D. This extension also allows implementation
	variability in which components from a sampled depth texture
	contain the depth data. Depth textures created with this
	extension only support 1 level.

The official definition of this extension is available here:
http://www.opengl.org/registry/specs/ANGLE/depth_texture.txt
é    )ÚplatformÚconstantÚarrays)Ú
extensionsÚwrapperN)Ú_typesÚ_glgets)Ú*)Ú_EXTENSION_NAMEc                  C   s   ddl m}  |  t¡S )z=Return boolean indicating whether this extension is availabler   ©r   )ÚOpenGLr   ZhasGLExtensionr
   r   © r   ú^/home/ghrups/robot-bench/.venv/lib/python3.9/site-packages/OpenGL/GLES2/ANGLE/depth_texture.pyÚglInitDepthTextureANGLE   s    r   )Ú__doc__r   r   r   r   r   r   ÚctypesZOpenGL.raw.GLES2r   r   Z$OpenGL.raw.GLES2.ANGLE.depth_texturer
   r   r   r   r   r   Ú<module>   s   