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a©  OpenGL extension ARB.post_depth_coverage

This module customises the behaviour of the 
OpenGL.raw.GL.ARB.post_depth_coverage to provide a more 
Python-friendly API

Overview (from the spec)
	
	This extension allows the fragment shader to control whether values in
	gl_SampleMaskIn[] reflect the coverage after application of the early
	depth and stencil tests.  This feature can be enabled with the following
	layout qualifier in the fragment shader:
	
	    layout(post_depth_coverage) in;
	
	Use of this feature implicitly enables early fragment tests.

The official definition of this extension is available here:
http://www.opengl.org/registry/specs/ARB/post_depth_coverage.txt
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extensionsÚwrapperN)Ú_typesÚ_glgets)Ú*)Ú_EXTENSION_NAMEc                  C   s   ddl m}  |  t¡S )z=Return boolean indicating whether this extension is availabler   ©r   )ÚOpenGLr   ZhasGLExtensionr
   r   © r   ú_/home/ghrups/robot-bench/.venv/lib/python3.9/site-packages/OpenGL/GL/ARB/post_depth_coverage.pyÚglInitPostDepthCoverageARB   s    r   )Ú__doc__r   r   r   r   r   r   ÚctypesZOpenGL.raw.GLr   r   Z%OpenGL.raw.GL.ARB.post_depth_coverager
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