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aN  OpenGL extension ARB.shader_bit_encoding

This module customises the behaviour of the 
OpenGL.raw.GL.ARB.shader_bit_encoding to provide a more 
Python-friendly API

Overview (from the spec)
	
	This extension trivially adds built-in functions for getting/setting
	the bit encoding for floating-point values in the OpenGL Shading Language.
	
	These functions are pulled out of ARB_gpu_shader5, since support for such
	built-in functions exists in current hardware.

The official definition of this extension is available here:
http://www.opengl.org/registry/specs/ARB/shader_bit_encoding.txt
é    )ÚplatformÚconstantÚarrays)Ú
extensionsÚwrapperN)Ú_typesÚ_glgets)Ú*)Ú_EXTENSION_NAMEc                  C   s   ddl m}  |  t¡S )z=Return boolean indicating whether this extension is availabler   ©r   )ÚOpenGLr   ZhasGLExtensionr
   r   © r   ú_/home/ghrups/robot-bench/.venv/lib/python3.9/site-packages/OpenGL/GL/ARB/shader_bit_encoding.pyÚglInitShaderBitEncodingARB   s    r   )Ú__doc__r   r   r   r   r   r   ÚctypesZOpenGL.raw.GLr   r   Z%OpenGL.raw.GL.ARB.shader_bit_encodingr
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