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a–  OpenGL extension ARB.sparse_texture_clamp

This module customises the behaviour of the 
OpenGL.raw.GL.ARB.sparse_texture_clamp to provide a more 
Python-friendly API

Overview (from the spec)
	
	This extension builds on the ARB_sparse_texture2 extension, providing the
	following new functionality:
	
	  * New built-in GLSL texture lookup functions are provided that specify a
	    minimum level of detail to use for lookups where the level of detail
	    is computed automatically.  This allows shaders to avoid accessing
	    unpopulated portions of high-resolution levels of detail when it knows
	    that the memory accessed is unpopulated, either from a priori
	    knowledge or from feedback provided by the return value of previously
	    executed "sparse" texture lookup functions.

The official definition of this extension is available here:
http://www.opengl.org/registry/specs/ARB/sparse_texture_clamp.txt
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   r   © r   ú`/home/ghrups/robot-bench/.venv/lib/python3.9/site-packages/OpenGL/GL/ARB/sparse_texture_clamp.pyÚglInitSparseTextureClampARB   s    r   )Ú__doc__r   r   r   r   r   r   ÚctypesZOpenGL.raw.GLr   r   Z&OpenGL.raw.GL.ARB.sparse_texture_clampr
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