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jdddŤZ%dS )az  OpenGL extension EXT.vertex_shader

This module customises the behaviour of the 
OpenGL.raw.GL.EXT.vertex_shader to provide a more 
Python-friendly API

Overview (from the spec)
	
	EXT_vertex_shader adds a flexible way to change the per-vertex
	processing in the GL pipeline. It provides a method to replace
	the fixed vertex/normal transform and lighting with a user
	specified means of generating processed vertices, texture
	coordinates, color, and secondary color, along with a primitive's
	associated state.

The official definition of this extension is available here:
http://www.opengl.org/registry/specs/EXT/vertex_shader.txt
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extensionsÚwrapperN)Ú_typesÚ_glgets)Ú*)Ú_EXTENSION_NAMEc                  C   s   ddl m}  |  tˇS )z=Return boolean indicating whether this extension is availabler   ©r   )ÚOpenGLr   ZhasGLExtensionr
   r   © r   úY/home/ghrups/robot-bench/.venv/lib/python3.9/site-packages/OpenGL/GL/EXT/vertex_shader.pyÚglInitVertexShaderEXT   s    r   ÚaddrÚdataÚidT)ÚsizeZpnameArgZorPassIn)&Ú__doc__r   r   r   r   r   r   ÚctypesZOpenGL.raw.GLr   r   ZOpenGL.raw.GL.EXT.vertex_shaderr
   r   ZglSetInvariantEXTZsetInputArraySizeZglSetLocalConstantEXTZglVariantbvEXTZglVariantsvEXTZglVariantivEXTZglVariantfvEXTZglVariantdvEXTZglVariantubvEXTZglVariantusvEXTZglVariantuivEXTZglVariantPointerEXTZglGetVariantBooleanvEXTZ	setOutputZ_glget_size_mappingZglGetVariantIntegervEXTZglGetVariantFloatvEXTZglGetVariantPointervEXTZglGetInvariantBooleanvEXTZglGetInvariantIntegervEXTZglGetInvariantFloatvEXTZglGetLocalConstantBooleanvEXTZglGetLocalConstantIntegervEXTZglGetLocalConstantFloatvEXTr   r   r   r   Ú<module>   sŚ   
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