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an  OpenGL extension EXT.win32_keyed_mutex

This module customises the behaviour of the 
OpenGL.raw.GL.EXT.win32_keyed_mutex to provide a more 
Python-friendly API

Overview (from the spec)
	
	Direct3D image objects may have a built-in synchronization primitive
	associated with them that can be used to synchronize access to their
	contents across process and API boundaries.  This extension provides
	access to that synchronization primitive via two new commands that
	operate on GL memory objects.

The official definition of this extension is available here:
http://www.opengl.org/registry/specs/EXT/win32_keyed_mutex.txt
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extensionsÚwrapperN)Ú_typesÚ_glgets)Ú*)Ú_EXTENSION_NAMEc                  C   s   ddl m}  |  t¡S )z=Return boolean indicating whether this extension is availabler   ©r   )ÚOpenGLr   ZhasGLExtensionr
   r   © r   ú]/home/ghrups/robot-bench/.venv/lib/python3.9/site-packages/OpenGL/GL/EXT/win32_keyed_mutex.pyÚglInitWin32KeyedMutexEXT   s    r   )Ú__doc__r   r   r   r   r   r   ÚctypesZOpenGL.raw.GLr   r   Z#OpenGL.raw.GL.EXT.win32_keyed_mutexr
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