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aÌ  OpenGL extension NV.sample_mask_override_coverage

This module customises the behaviour of the 
OpenGL.raw.GL.NV.sample_mask_override_coverage to provide a more 
Python-friendly API

Overview (from the spec)
	
	This extension allows the fragment shader to control whether the
	gl_SampleMask output can enable samples that were not covered by the
	original primitive, or that failed the early depth/stencil tests.
	This can be enabled by redeclaring the gl_SampleMask output with the
	"override_coverage" layout qualifier:
	
	    layout(override_coverage) out int gl_SampleMask[];

The official definition of this extension is available here:
http://www.opengl.org/registry/specs/NV/sample_mask_override_coverage.txt
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   r   © r   úh/home/ghrups/robot-bench/.venv/lib/python3.9/site-packages/OpenGL/GL/NV/sample_mask_override_coverage.pyÚ"glInitSampleMaskOverrideCoverageNV   s    r   )Ú__doc__r   r   r   r   r   r   ÚctypesZOpenGL.raw.GLr   r   Z.OpenGL.raw.GL.NV.sample_mask_override_coverager
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