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 ddlT ddlmZ dd	„ Ze e¡ d
d¡ZdS )a#  OpenGL extension EXT.draw_instanced

This module customises the behaviour of the 
OpenGL.raw.GLES2.EXT.draw_instanced to provide a more 
Python-friendly API

Overview (from the spec)
	
	This extension provides the means to render multiple instances of
	an object with a single draw call, and an "instance ID" variable
	which can be used by the vertex program to compute per-instance
	values, typically an object's transform.

The official definition of this extension is available here:
http://www.opengl.org/registry/specs/EXT/draw_instanced.txt
é    )ÚplatformÚconstantÚarrays)Ú
extensionsÚwrapperN)Ú_typesÚ_glgets)Ú*)Ú_EXTENSION_NAMEc                  C   s   ddl m}  |  t¡S )z=Return boolean indicating whether this extension is availabler   ©r   )ÚOpenGLr   ZhasGLExtensionr
   r   © r   ú]/home/ghrups/robot-bench/.venv/lib/python3.9/site-packages/OpenGL/GLES2/EXT/draw_instanced.pyÚglInitDrawInstancedEXT   s    r   Úindices)Ú__doc__r   r   r   r   r   r   ÚctypesZOpenGL.raw.GLES2r   r   Z#OpenGL.raw.GLES2.EXT.draw_instancedr
   r   ZglDrawElementsInstancedEXTZsetInputArraySizer   r   r   r   Ú<module>   s   
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