a
    i‚jÅ  ã                   @   s`   d Z ddlmZmZmZ ddlmZmZ ddlZddlm	Z	m
Z
 ddlT ddlmZ dd	„ ZdS )
aÅ  OpenGL extension EXT.separate_depth_stencil

This module customises the behaviour of the 
OpenGL.raw.GLES2.EXT.separate_depth_stencil to provide a more 
Python-friendly API

Overview (from the spec)
	
	This extension adds support for binding a different image to the depth and
	stencil attachments of a framebuffer object.

The official definition of this extension is available here:
http://www.opengl.org/registry/specs/EXT/separate_depth_stencil.txt
é    )ÚplatformÚconstantÚarrays)Ú
extensionsÚwrapperN)Ú_typesÚ_glgets)Ú*)Ú_EXTENSION_NAMEc                  C   s   ddl m}  |  t¡S )z=Return boolean indicating whether this extension is availabler   ©r   )ÚOpenGLr   ZhasGLExtensionr
   r   © r   úe/home/ghrups/robot-bench/.venv/lib/python3.9/site-packages/OpenGL/GLES2/EXT/separate_depth_stencil.pyÚglInitSeparateDepthStencilEXT   s    r   )Ú__doc__r   r   r   r   r   r   ÚctypesZOpenGL.raw.GLES2r   r   Z+OpenGL.raw.GLES2.EXT.separate_depth_stencilr
   r   r   r   r   r   Ú<module>   s   