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a—  OpenGL extension NV.explicit_attrib_location

This module customises the behaviour of the 
OpenGL.raw.GLES2.NV.explicit_attrib_location to provide a more 
Python-friendly API

Overview (from the spec)
	
	This extension provides a method to pre-assign attribute locations
	to named vertex shader inputs.  This allows applications to globally
	assign a particular semantic meaning, such as diffuse color or
	vertex normal, to a particular attribute location without knowing
	how that attribute will be named in any particular shader.

The official definition of this extension is available here:
http://www.opengl.org/registry/specs/NV/explicit_attrib_location.txt
é    )ÚplatformÚconstantÚarrays)Ú
extensionsÚwrapperN)Ú_typesÚ_glgets)Ú*)Ú_EXTENSION_NAMEc                  C   s   ddl m}  |  t¡S )z=Return boolean indicating whether this extension is availabler   ©r   )ÚOpenGLr   ZhasGLExtensionr
   r   © r   úf/home/ghrups/robot-bench/.venv/lib/python3.9/site-packages/OpenGL/GLES2/NV/explicit_attrib_location.pyÚglInitExplicitAttribLocationNV   s    r   )Ú__doc__r   r   r   r   r   r   ÚctypesZOpenGL.raw.GLES2r   r   Z,OpenGL.raw.GLES2.NV.explicit_attrib_locationr
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