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a   OpenGL extension NV.shader_subgroup_partitioned

This module customises the behaviour of the 
OpenGL.raw.GLES2.NV.shader_subgroup_partitioned to provide a more 
Python-friendly API

Overview (from the spec)
	
	This extension enables support for the NV_shader_subgroup_partitioned
	shading language extension in OpenGL and OpenGL ES.
	
	This extension adds a new SUBGROUP_FEATURE_PARTITIONED_BIT_NV feature bit
	that is returned by queryies for SUBGROUP_SUPPORTED_FEATURES_KHR.
	
	In OpenGL implementations supporting SPIR-V, this extension enables
	support for the SPV_NV_shader_subgroup_partitioned extension.
	
	In OpenGL ES implementations, this extension does NOT add support for
	SPIR-V or for any of the built-in shading language functions (8.18)
	that have genDType (double) prototypes.

The official definition of this extension is available here:
http://www.opengl.org/registry/specs/NV/shader_subgroup_partitioned.txt
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   r   © r   úi/home/ghrups/robot-bench/.venv/lib/python3.9/site-packages/OpenGL/GLES2/NV/shader_subgroup_partitioned.pyÚ!glInitShaderSubgroupPartitionedNV    s    r   )Ú__doc__r   r   r   r   r   r   ÚctypesZOpenGL.raw.GLES2r   r   Z/OpenGL.raw.GLES2.NV.shader_subgroup_partitionedr
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